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- NNNNN NNN NNNNN NNN HHH HHH SSSSSSSSSSSSSS
- NNNNNN NNN NNNNNN NNN HHH HHH SSSSSSSSSSSSSSS
- NNN NNN NNN NNN NNN NNN HHH HHH SSS
- NNN NNN NNN NNN NNN NNN HHH HHH SSS
- NNN NNN NNN NNN NNN NNN HHHHHHHHHHHHHHHH SSSSSSSSSSSSS
- NNN NNN NNN NNN NNN NNN HHHHHHHHHHHHHHHH SSSSSSSSSSSSS
- NNN NNN NNN NNN NNN NNN HHH HHH SSS
- NNN NNN NNN NNN NNN NNN HHH HHH SSS
- NNN NNNNNN NNN NNNNNN HHH HHH SSSSSSSSSSSSSS
- NNN NNNNN NNN NNNNN HHH HHH SSSSSSSSSSSSS
-
- _____________ __________ _________ ________
- /____________ | | ______ | | _____ | | _____ |
- | | | | | | | | | | | | | | |
- | | | ____/ | | \_______/ | | \________/ | | \
- | |_||__ __ | | __________ \ / __________ _| / / |
- | | | | \ \_ / / | | | | | / | ||_|
- |============| |_| | / | | | | | | | \ | |
- | | | | | | | | | | | | \ |
- | | actually | |__/_ | | |____|_| |_|____/_|
- |____________| longer / ===== \ / ==== \ / ===== \
- |________ | || / -- \ / ===== \ / __------ \
- _| \ \/ / / \ \ / | /\ \ \ \ / /\ || \
- _____| \____/ / R \ \__/ ||| / \ \ \ \__/ / \ ||| \
- |_____________________/__________\_________/________\__________/________\____|
-
- I know that map sucks, but it's hard to do. The humps are where the lockers
- are. The gym is on the left, and the science corridors are at the top. The
- "R" is the Riley tree. Keep reading.
- ______________________________________________________________________________
- It may be big, but it's all graphics and demos! This isn't a humongoid level!
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- Actual level size: ≈84,000 bytes
-
- =============================================================================
- Title : Newton North High School for DOOM ][ Deathmatch
- Filename : nnhs.wad
- Author : Owen Williams
- Email Address : owenguy@world.std.com
- Misc. Author Info : Maker of NETdoom, EZ-load (soon to be released),
- and I go to this school
- Description : NNHS is the main hallway, gym, and back corridors
- of Newton North High School. I started making
- just to make fun of the school, (which is always
- nice), but then I read Brian Kidby's deathmatch
- "FAQ." It said that the best Deathmatch levels can
- have long hallways, open areas, and twisty mazes.
- NNHS has all. The main hall is called Main Street.
- The gym is also pretty open, and the science
- corridors are nice 'n twisty. NNHS may be a bit big
- for deathmatch, but it's still fun. ^^^
-
- Try it anyway. Please? :-}
-
-
- Additional Credits to : ID, of course.
- Everyone who made cool programs that I used.
- My dad fer getting me this nice computer.
- Brian Vanatta for giving me the idea of different
- play styles.
- My brother 'cause he'd try to kill me if he weren't
- mentioned. (Not that he'd succeed, of course.)
-
-
- =============================================================================
-
-
- * Play Information *
-
- Map # : Map 02 (for everyone that hates map 1ers)
- Single Player : Just to see what it's like
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : YES
- Difficulty Settings : Yes, sort of like in the DANZIG levels (keep
- reading).
- New Sounds : No
- New Graphics : Oh yes! I slaved for countless seconds making the
- walls, ceilings (that's why it's so big byte-wise)
- and other stuff. Everything except what's
- obvously not new (I.E. the doors) are NEW.
- New Music : Yup. It's the awesomest deathmatch music there is.
- Demos Replaced : You can get NNHSDEMO.ZIP to see some of our two-
- player deathmatch demos.
-
- ==============================================================================
-
- * Construction *
-
- Base : New level from nothin'.
- Editor(s) used : DEU hacked, RMB, NWT, EDMAP 1.31(edmap 1.4 has bugs)
- Autodesk Animator PRO (to make textures)
- Known Bugs : Shouldn't be any, but E-mail me if so.
-
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels, AS LONG AS I'M MENTIONED! (hey! even Non-AOLers can use
- caps-lock!)
-
- You MAY distribute this PWAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this PWAD *
-
- FTP sites: wcarchive.cdrom.com
-
-
- * Important Notes *
-
- This wad is set up so that you can play in three modes. Two player deathmatch,
- three or more Deathmatch, and Death 2.0.
-
- ****How to envoke the modes****
-
- For two player, use skills 1 and 2. For original deathmatch, play on
- difficulty 3. For deathmatch 2, use difficulty 4 or 5. For three or more
- players, use the -nomonsters. And of course, with two players, use
- -respawn!
-
-
- ****differences****
-
- The only real differences between modes are in how much health/ammo there is.
- In two player original mode, there is a little more of everything so all the stuff
- doesn't get used up.
-
- In normal (original mode), there is more ammo to keep the game going. DON'T
- TAKE IT ALL AT ONCE!
-
- In 2.0 mode, there is much less, because it respawns.
-
-
- *******More notes********
-
- Lastly, there are a few things that need explaining. The tree in the middle
- actually exists. It's called the Riley Tree. The goodies on top CAN be
- reached from a secret teleporter.
-
- The gym does have that divider, but it actually moves sideways (too bad DOOM
- can't do that. Maybe quake will fix it). The divider is opened and closed
- with the two switches at the bottom. It is possible to trap someone in there,
- so I added seargents so someone can kill themselves if they should be so
- unlucky. The bleachers can be raised with the switch at the top, but can't be
- lowered. Wait as long as you can to raise them, and watch some idiot jump
- down. It's impossible to get back up.
-
- There is also one hidden goodie, a less obvious invisiblility.
-
- To exit, have a guy in the gym hit the switch, and another guy (or gal) at
- the end of the hallway where the rocket is. When the switch is hit, the
- wall will open, revealing what I think is a really cool exit.
-
- If anyone records a three or four player deathmatch (attention TIMinator), I'd
- love to see it!
-
- Anybody that's ever been to Newton North High School in Newton, MA, tell me
- what you think!
- (To anyone that remembers Common Rooms, they're gone.)
-
-
- email (again): owenguy@world.std.com
-